The first title is commonly referred to as "Stalker," with "Starker" being a rare mistranslation of the title. The game is based on the Castlevania series of games, and is the series' first fighting game. I mean they … The remix begins as a fairly faithful remaster of the original, orchestral song that incorporates faster-paced metal elements as it continues. This track was used in Richter's reveal trailer, as well as his character trailer on the official website. This game developed by Eighting and published by Konami. Original bridges are used to link the two songs, incorporating the sound of a chiming church bell to reflect the game's day-and-night cycles. Awesome Music: Probably the only thing every fan can agree on is that it has a damn good soundtrack. Castlevania Judgment OST Track 15- Dance Of Illusions. Let's check out the latest installment in the Transylvania saga! All rights reserved. For example, the demon-slaying hero Simon Belmont is represented with a fast-paced rock version of Castlevania's "Vampire Killer", while a more romantic rock-orchestral fusion of Castlevania: Symphony of the Night's "Dracula's Castle" is a fine fit for Alucard. It's not that the arrangements are bad; they're just not entertaining enough outside the game and, on a musical side, they feature not enough variation nor interesting elements. While the original was rather repetitive in nature, this one sounds way better and is a lot more effective in context. A consequence is that themes with slightly weaker melodies, such as Castlevania: Order of Ecclesia's "An Empty Tome" and Castlevania III's "Mad Forest" get lost amidst the similarly styled arrangements of classic anthems like "Bloody Tears" or "Clockwork". However, the album is slightly less impressive as a collective whole given the stage themes are so similar in their approach, while most of the original tracks are subsidiary. This track is a remix of the theme that plays during the first stage of Castlevania: Rondo of Blood, albeit with many alterations. Game Screenshot. This track is a remix taken directly from Castlevania: Harmony of Despair. It's another of those ones which could straight come from Michiru Yamane. The original track was used in the opening area of Dracula's Castle in Castlevania: Symphony of the Night. Dairantō Smash Brothers OST, Super Smash Bros. for Nintendo 3DS / Wii U ♪—A Smashing Soundtrack—, List of music by unlock criteria (SSB4-3DS), List of music by unlock criteria (SSB4-Wii U), https://www.ssbwiki.com/index.php?title=List_of_SSBU_Music_(Castlevania_series)&oldid=1493448. Source: Castlevania: Symphony of the Night. One day, many years later, he enter… Still I'm glad to pronounce small highlights such as "Clock Work", "The Wolf Revealed", "Slash" and "Elemental Tactican" that sound very enjoyable in their new outfits. Japanese title: 闇夜の激突, Clash in the Dark Night. The original track appeared as a boss theme in Castlevania: Dawn of Sorrow and known in the sound test as "Into the Dark Night". This track is a remix of the music that plays during the Clock Tower stage in Castlevania. This track was used in Simon's character trailer on the official website and in the World of Light sub-world Dracula's Castle when the player is in the main halls or the dungeon. the castlevania judgement video game for the wii is the greatest video game in the universe a true classic the best of the best the castlevania judgement video game for the wii rocks ^_^ Read more. The original track was used as Dracula's boss theme in Castlevania: Rondo of Blood, and is a recurring battle theme against him throughout the series. While the arrangements are generally enjoyable, they tend to be quite formulaic in their approach. Yu Setoguchi × Souta Mochizuki × Haruki Serizawa (CV: Hiroshi Kamiya, Yuki Kaji, Kenichi Suzumura)/Samishigariya feat. Japanese title: シモン・ベルモンドのテーマ, Simon Belmondo's Theme. While short, "Credits" is also exceptionally enjoyable with its multi-tiered development and haunting conclusion. For Castlevania Judgment, it unlocks Shanoa and Aeon in all modes other than Story as playable fighters from the start, as well as two bonus accessories to dress any fighter with. Comment Report abuse. A page for describing YMMV: Castlevania: Judgment. The song's structure is based on its arrangement in Castlevania: The Arcade, but includes synth voices that emulate the sound of the original NES theme. However, he reused the same formula over and over again for most remixes such that everything sounds the same for the most part. This track is a remix taken directly from Castlevania: Harmony of Despair. Whereas the original song is a lushly orchestrated waltz, the remix introduces a heavy metal style that occasionally includes orchestral breaks mimicking the original. The original track appeared in Castlevania: Order of Ecclesia, where it played in the entrance of Dracula's Castle, as well as the game's opening movie. The original track played during the bridge stage of Haunted Castle, and was incorporated with "Heart of Fire", the music from Stage 5 of the original Castlevania, to create Julius Belmont's theme from Castlevania: Aria of Sorrow. In Judgement, Shanoa is pulled inside the Time Rift while searching for Albus, and returns to keep searching for him after defeating the Time Reaper in the game's Story Mode. , Dorakyura?) Castlevania Judgment was panned by critics and fans alike on release and time has done nothing to heal the wounds this one inflicted. Japanese title: いけ!月風魔, Go! Like the "Out of Time" arrangement, it is given an orchestral metal approach similar to the Castlevania Judgment soundtrack. 1. The instrumentation and overall structure is largely similar to the orchestral metal approach of the Castlevania Judgment version, but the arrangement is extended and incorporates a portion not found in the original melody. This track is a remix taken directly from Castlevania Judgment, where it was featured as Alucard's theme. Dracula (ドラキュラ. Though credited as a direct port from Castlevania: Portrait of Ruin, this track is actually an arrangement from the game's soundtrack album. Castlevania Judgment, for the Nintendo Wii, is a 3D fighting game where players compete in 1-on-1 match-ups The action is a blend of your typical 3D fighting game (as seen in titles like Soul Calibur, Virtua Fighter, and other arena-combat titles) and mechanics taken directly from the different games in the Castlevania series. ChapelofResonance. This track is a remix directly from Castlevania: Harmony of Despair, where it is listed as "An Empty Tome". He wears a black vest and pants with a silver lining and a golden cross on his back. In the original game, the song plays inside mansions. You can also easily hear that the original wasn't intended to be written in this music genre. Yasushi Asada, a member of the music production company noisycroak, was responsible for the musical score under the direction of Hideki Sakamoto. He begins to seek a way in which he could permanently destroy his father. It combines aspects of the various remixes of the original track from throughout the Castlevania series. This track is taken directly from Super Castlevania IV, where it is used in the background of the first stage and during the final boss. Copyright © Elvista Media Solutions Corp., 2020. These tracks are all used during the fighting stages to represent different characters. Source: Castlevania: Rondo of Blood From Castlevania Judgment This track is a remix of the song used in Stage 4 of Castlevania Bloodlines. "Iron Blue Intention", however, totally failed to impress me here. The individual arrangements on Castlevania Judgment are mostly excellent thanks to their exciting rock-orchestral stylings and absolutely stunning implementation. Find more Castlevania content at: http://www.chapelofresonance.com Following Kojima's artwork of Simon. On the other hand, Castlevania: Rondo of Blood's is a delightful straight-out rockfest complete with infectious rhythms and electrifying leads. It's ideal for the intense battles with Golem. Japanese title: 荒城回廊, Ruined Castle Corridor. The same goes for "Evil's Symphonic Poem (Death's Theme)", where strings and percussion are arranged nicely. The first two sound like copy-and-paste versions of typical Asada arrangements. It takes an orchestral approach and primarily features a pipe organ for its main melody, while also including a modern drumkit and electric bass. In the midst of 2008, he announced that Castlevania Judgment would mark the series' debut on the Wii console and that it'd actually be a 3D fighting game for the first time in the long-running action series. ChapelofResonance. In the age of no Belmonts, Alucard witnesses Dracula rising and falling many times. Composition: Konami Digital Entertainment Co., Ltd. The piece sets also the atmosphere for the remaining tracks with its mixture of gothic and rock elements. Japanese title: シモン・ベルモンドのテーマ (THE ARCADE), Simon Belmondo's Theme (THE ARCADE). This track is a remix of Leon Belmont's theme from Castlevania: Lament of Innocence. The version of the track used for Castlevania: Harmony of Despair is a remix of the Aria of Sorrow version. However, it can grow somewhat monotonous on a collective listen, both within and outside the game. This track is a remix taken directly from Castlevania: Harmony of Despair. This track is a remix taken directly from Castlevania: Harmony of Despair, a multiplayer crossover game. The baroque and orchestral elements on "Clock Work" work extremely well to portray the melody while "Slash" pumps your adrenaline to hundred percent with its wonderful guitar riffs and catchy melody segments. It is considered as the theme of Shanoa, the main character of that game. The original track appears as a boss theme in Castlevania: Portrait of Ruin. The original track played in the Castle Corridor area in Castlevania: Aria of Sorrow. $('img.lazy').lazyload({effect : 'fadeIn'}); This track is used in Simon's Classic Mode credits. Tracks. This track is a remix of the music used for first stage of Haunted Castle, an arcade remake of the original Castlevania. This track is a remixed medley of the Stage 2 and Stage 3 themes from Castlevania. This track is a remix of the music used for the Alchemy Laboratory area in Castlevania: Symphony of the Night. Castlevania Judgment Art & Game Info. Full or partial copying is strictly prohibited. This track is used when fighting Dracula in his second form in Simon and Luigi's Classic Mode and World of Light. If you're a fan of the series' music you may be a little dissapointed with the result here, but some of the tracks are still worthy to listen; just give it a try. This track is a remix taken directly from Castlevania: Harmony of Despair. "Darkness of Fear" is the most notable of these, plunging gamers straight into the action with a high-octane rock-orchestral theme supplementing with harpsichord continuo. escape(document.referrer)+((typeof(screen)=='undefined')? Castlevania Chronicles' "The Tower of Dolls", for instance, brings out the most of the original melody with bellowing brass while supplementing it with gritty rhythm guitars and romantic piano arpeggios. Castlevania: Lament of Innocence's "Elemental Tactician" also makes an appearance with a furious orchestral rendition. For me this one is easily one of the best tracks and a certain highlight from this CD! A miserable pile, indeed. "Darkness of Fear" opens the soundtrack and game as well with a climatic composition of orchestral sounds and fast-paced percussion. All of them are arranged in quite an effective and powerful manner, but sadly they suffer from the fate I told about earlier. Ultimate Direct of August 8, 2018 when Masahiro Sakurai explains the Dracula's Castle stage. The individual arrangements on Castlevania Judgment are mostly excellent thanks to their exciting rock-orchestral stylings and absolutely stunning implementation. Castlevania is a video game series created and developed by Konami.The series debuted in Japan on September 26, 1986 with Akumajō Dracula (悪魔城ドラキュラ, Akumajō Dorakyura, lit. This track also offers the most memorable original melody on the album. "Gallery" is one of the most beautiful pieces from the score with lush woodwind, harp, and violin segments. This is a list of music tracks pertaining to the Castlevania universe in Super Smash Bros. Ultimate. The arrangement is faithful to the original songs, but uses an orchestral approach with additional interludes to connect the two themes. Akumajo Dracula X Chronicle Original Soundtrack: Castlevania: Order of Ecclesia Akumajo Dracula: The Stolen Seal: DS: Akumajo Dracula The Stolen Seal Original Soundtrack: Castlevania: Judgment Akumajo Dracula: Judgment: Wii: Akumajo Dracula Judgment Original Soundtrack: Castlevania: The Adventure ReBirth Dracula Densetsu ReBirth: WiiWare Also some of the original compositions deserve a listen like "Darkness Of Fear" or "Gallery"; even if the resemblance of series veteran Michiru Yamane is obvious, sometimes the composer manages it to create fitting and effective compositions for the gameplay. "Demon Castle Dracula"), which was later released as Castlevania in the United States (May 1, 1987) and PAL (December 19, 1988). She gained a measure of confidence in herself through combat with other cha… Nov 18, 2008. Top reviews from other countries Game Developer(s) Game Publisher(s) Konami, 8ing. ';s'+screen.width+'*'+screen.height+'*'+(screen.colorDepth? Castlevania (キャッスルヴァニア, Kyassuruvania) (/ ˈ k æ s əl ˌ v eɪ n i ə /) is an action-adventure gothic horror video game series about vampire hunters created and developed by Konami.It has been released on various platforms, from early systems to modern consoles, as … This track is taken directly from the soundtrack to Castlevania: Portrait of Ruin, where it is used as the background music of the Great Stairway area in Dracula's Castle. Japanese title: 漆黒の進攻, Pitch-Black Attack. The original track played during the second phase of the Dracula boss battle in Castlevania. This page was last edited on November 2, 2020, at 16:48. Game Release Date. In terms of production values, Castlevania has never sounded so good as these tracks: the guitars and drum kits really come to life here, the orchestra samples are of Hollywood calibre, and the mixing of rock and orchestral elements is successful. 'border=0 width=88 height=31>')//-->. Castlevania Judgment bridges the past with the present as it pits several generations of the Belmont clan against a host of characters that span the franchise's 22-year history. is a playable character in Castlevania Judgment. The song takes a similar orchestral metal approach to the soundtrack of Castlevania Judgment. There are several tracks featured within that fans of the series should immediately recognise. Yasushi Asada did an average job arranging familiar themes into rock and orchestral tracks for Castlevania Judgment. ';'+Math.random()+ The original track played in the Clock Tower area in Castlevania: Symphony of the Night. Mar 27, 2009. However, the arranger should have used a little more of his heart and emotions when reviving the classics instead on focusing blindly on his straightforward style. The soundtrack, which spans two disks, was composed by Michiru Yamane and Yasuhiro Ichihashi and was released in Japan on October 23rd, 2008. This track is used when fighting Dracula in Pac-Man's Classic Mode. Jan 15, 2009. This track is used in Richter's Classic Mode credits. Composition Copyright Konami Digital Entertainment Co., Ltd. Japanese title: 夜まで待てない, Can't Wait Till the Night. Shanoa's primary concern in the Time Rift is finding a way out of it, however she does take the opportunity to test her abilities to determine if she has the power to face Dracula. Most of the arrangements are effective and energetic, but most are colorless and shallow too. This track is taken directly from Castlevania: Dawn of Sorrow, where it is the background theme of the first stage and known in the sound test as "Pitch Black Intrusion". They're not outstanding, but are competently handled and entirely effective. This track is used in the World of Light sub-world Dracula's Castle when the player is in the clock tower and was used during the Super Smash Bros. This track is a remix taken directly from Castlevania Judgment, where it was featured as Sypha's theme. As with the original, the song is a hybrid between a realistic orchestra with a techno-style bass and drumline, as well as incorporating a female vocalist. Minor themes from the series such as "Mad Forest", "Clock Work", and "Slash" make wonderful appearances here and really demonstrate the strength of this album. Category:Judgment Characters - The Castlevania Wiki - Castlevania, Castlevania: Symphony of the Night, Castlevania: Curse of Darkness, and more Luckily, there are slightly more interesting tracks within. The overall format this remix follows is based on the Portrait of Ruin version, "Bloodlines Bequeathed"; the opening riff is based on the Dracula X version, while the strings used for the main melody are very similar to "Opposing Bloodlines" from Castlevania 64. The game was a major flop both critically and commercially, although its soundtrack was still released. Japanese title: 悲境の貴公子, Young Nobleman of Sadness. screen.colorDepth:screen.pixelDepth))+';u'+escape(document.URL)+ A later segment of this track features a reprise of Dracula's theme from Super Castlevania IV. Producer Koji Igarashi wouldn't be Igarashi without any surprises. Free shipping for many products! "Dracula's Castle", "An Empty Tome", and "Iron Blue Intention" are some of the tracks which suffer the most in my opinion. Soundtrack. Dance of Illusions. This track is a remix of the first stage theme in the original Castlevania. Helpful. This track is a remix of the first song used in the Sunken City of Poltergeists stage in Castlevania III: Dracula's Curse. Yasushi Asada also created a number of original compositions to complement the series' arrangements. It is removed from it's action-adventure platformer roots and introduces 14 classic Castlevania characters into a fighting game reminiscent of Power Stone. In both games, it is known as "Piercing Silence". While the overall piece is similar to the Castlevania: Harmony of Despair version of the song, it includes original aspects, such as an electric guitar-focused refrain. The first has a swinging and light-hearted atmosphere through its use of playful melodies while the two others simply hit the nail on the head with their fascinating arrangements. Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd. Castlevania: Judgment Music Extended OST. Arrangement Supervisor: Takeshi Kuramochi. It originally appeared as the overworld theme in Getsu Fūma Den, a Famicom game developed by Konami that referenced and is referenced by Castlevania. The main draw of the Castlevania Judgment score is its arrangements of various series' favourites. In the original game, this music plays in the background of the Sandy Grave area. However, the album is slightly less impressive as a collective whole given the stage themes are so similar in their approach, while most of the original tracks are subsidiary. This is the first time that Dracula appears as a playable character (not counting his possible "reincarnation" Soma Cruz, or the parody " Kid Dracula ", who might be Alucard instead). The game uses a similar system as Square Enix's Dissidia Final Fantasy; the player controls characters from Castlevania's history, each with their own story, who fight against each other on familiar locations. When the Vampire Killer whip is passed down to the Morris Clan, he creates the Alucard Spear with the intention of it supporting the Vampire Killer whip, and he bequeaths it to the Lecarde Clan(some speculate these are his descendants). The original track played in the background of Stage 4' in Castlevania: Rondo of Blood. That said, it is one of the strongest opening themes in the series and that it's a warm welcome after some stereotypical ones from Michiru Yamane. Nearly all the tracks feature punchy guitar leads in combination with action-packed orchestration and hard-hitting drum lines. In any given fight, the player will face either another human opponent or the … This track is a remix taken directly from Castlevania Judgment, where it was featured as Dracula's theme. While nice contrasts compared to other tracks, they're also easily one of the more repetitive tracks from this score, even with the lengthy development. The original track was used for the forest area of Castlevania III: Dracula's Curse. This track is a remix taken directly from Castlevania: The Arcade. Lunar Wind Demon, From SmashWiki, the Super Smash Bros. wiki, Nintendo All-Star! One of the biggest surprises is clearly "The Wolf Revealed", which is actually a medley of Castlevania 64 themes. Castlevania Judgement is the first Castlevania game for the Wii, and the first Castlevania fighting game. Japanese title: 乾坤の血族, Blood Relations of Heaven and Earth. "Beginning" and "Dance Of Illusions" resign completely from the rock territory and transform into orchestral marches with brass and strings. It's one of several original themes by Yasushi Asada, but if you listen carefully you can hear some similarities to series' veteran Michiru Yamane, who I expect was the source of inspiration for his composition. The arrangements themselves are mostly solid. This game among others was banned from the official timeline by Igarashi, but this arrangement seems to reveal it once again. In Judgment, Dracula is summoned into a time rift by Aeon, along with a … The original track played during the first phase of the Dracula boss battle in Castlevania. They include "Vampire Killer" and "Bloody Tears" from the very first episode, "Beginning" from Castlevania III: Dracula's Curse, and "Dance Of Illusions that debuted in Dracula X: Rondo of Blood. Still, many will find it hard to resist this album since it features the best renditions of many series' favourites to date. This track is a remix of the music heard in the Reverse Caverns, Anti-Chapel, and Forbidden Library areas in Castlevania: Symphony of the Night's Reverse Castle. This track is a remix taken directly from the spin-off fighting game Castlevania Judgment, where it was featured as Simon's theme. This track is used when fighting Dracula in Richter’s Classic Mode. モン・ベルモンド, Shimon Berumondo?, Simon Belmondo) is a playable character in Castlevania Judgment. '': Wii. Castlevania Chronicles' "The Tower of Dolls" has its strong parts with strong brass sections, but still the arrangement lacks a bit on variation. Platform: Wii. It uses an orchestral metal approach, particularly incorporating a harpsichord and pipe organ for the "Bloody Tears" segment and a choir for the "Monster Dance" segment. document.write('

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