... Jigglypuff Hitboxes and Frame Data. There’s Mario, you know him. A mac is required to make the app. Total Air Acceleration — 0.13. Jigglypuff (プリン, Purin?) SH / FH / SHFF / FHFF Frames — 41 / 51 / 29 / 35, Fall Speed / Fast Fall Speed — 0.98 / 1.568, Shield Grab (Grab, post-Shieldstun) — 10 frames, Jump Squat (pre-Jump frames) — 3 frames (universal). A relative newcomer to the echelons of top tiers in Melee, Jigglypuff looks to retain her current Top Tier placement in Melee going in to Project M … Gameplay Tips Jigglypuff has a huge handicap and that's her … Shield Lag is just extra freeze frames that both the attacker and defender suffer, so it does not affect frame advantage.Shield Stun is the amount of frames that the defender is stuck after Shield Lag ends. SH / FH / SHFF / FHFF Frames — 41 / 51 / 29 / 35. It costs $100 a year for the privilege to post an app on the Apple Store. I think having an incredibly fast air speed and air drift with 6 jumps, great aerial frame data, and five billion years of active frames is a pretty incredible strength to have though, to be honest. This is all data that I've collected so far by poring over footage frame-by-frame for the past couple of days, with help from the Jigglypuff S4 Discord. Check out this guide! Find weak and strong matchups for Jigglypuff. For fighter info, see Jigglypuff (SSB), Jigglypuff (SSBM), Jigglypuff (SSBB), Jigglypuff (SSBWU/3DS), and Jigglypuff (SSBU). Jigglypuff is helpless if she does not land or grab an edge after a hit, but she will pass through shields. Change ), You are commenting using your Google account. Total frames includes 13 frames of hitlag. by Stratocaster, Standardtoaster, and SuperDoodleMan ... Kadano applies intensive frame data analysis to optimize Marth play. 29 frames – Samus. Hey everyone, this is the 2017 Melee Techs Guide for Jigglypuff. Shield Grab (Grab, post-Shieldstun) — 10 frames. When you first boot-up a new Smash Game, there are probably a few characters you’re drawn to immediately. 13 - Peach/Daisy. ( Log Out /  Super Smash Flash 2 in particular has made use of DAT files since v0.8a of the demo; prior to this, most of this data would be contained within the application itself. DAT is a form of files used by many applications to store data. 30 frames – Fox. Home; Ultimate; Smash 4; Rivals of Aether; Melee; Glossary; KH API; Ultimate; Smash 4; Rivals of Aether; Melee; ausmash.com.au; twitter Most notably, her down-B, also known as “rest,” was a great combo finisher, able to end opponents’ stocks relatively early. Although tier-wise he was the third-to-top character in original beaten only by Pikachu and Fox, in Super Smash Bros. Melee, he became severely nerfed. Partial charge at about 40. Fall Speed / Fast Fall Speed — 0.98 / 1.568. Smash rankings consultant and frame-data guru PracticalTAS took to Twitter to confirm that it was, indeed, a single frame of data that made the difference. Active 1—2. Notes - 5 hits each dealing 1% damage, and then a final hit deals 3% damage for 8% damage total. Sounds way better than Kirby on paper. Details File Size: 1261KB Duration: 2.600 sec Dimensions: 478x344 Created: 1/15/2019, 2:29:29 AM Reward, this move can be a gamble. is a fictional creature in the Pokémon media franchise, originally a Normal-type Pokémon until Generation VI saw fit to give Jigglypuff and the rest of the members of its evolution line a Fairy sub-typing. Here's is the taunt frame data for Melee, brought to you by Mew2king: Taunt Total Time - measures how long each characters taunt is in frames. Air Speed — 1.332. Mew2King's Melee Info Dump (Frame data, weight, and other statistics) By Ted Mims on Wednesday, February 12, 2014 at 7:51 PM. Over a year and a half went into making the 27 projects, but I hope you all enjoy. For example, if a taunt has a time of 100 frames, then it means that it lasts for 1 2/3 or 1.66666..... seconds and you can block or attack on the 101st frame, since that's the frame after the last frame that the taunt is being used at. There are some cases where I might be very slightly off, but for the most part if there's uncertainty I make that clear. 7—8/10—11/13—14/16—17/19—20/22—23/25—26/28—29/31—32, Reaches full charge at about frame 60. Change ), You are commenting using your Twitter account. A returning member of Smash Brothers, Kirby is a character in all three games of the Super Smash Bros. series. If the move connects and gets a star K.O. While nerfed a bit in the transition to Ultimate, Cloud was a force to be reckoned with in the competitive days of Smash 4. These files are stored in the .ssf format, a compressed form of the .swf format, and each is labeled with a unique numerical ID. Change ), You are commenting using your Facebook account. Introduction. 84 Total Frames. Super Smash Bros. RELATED: 10 Pokémon That Would Be Great In Super Smash Bros. I fucked around in Crazy Hand some months back because I wanted to play Smash 4 Mewtwo in Melee. To unlock Jigglypuff, clear Adventure or Classic mode with any character or play Vs. more than 50 times. Things that … Frame Data Notes. Endlag on hit is 52 on level ground. Jigglypuff is considered to be one of the simpler characters in the game. Active Frames 10-75. This website contains in-depth frame data for Super Smash Bros. Melee and is made by Joel Schumacher based on framedata JSON files generated by meleeFrameDataExtractor. But it comes at a cost, for 249 frames (4 seconds) she sleeps. Better than Kirby (late 2001 to … Taking his DLC privilege to the bank, Cloud comes paired with excellent frame data, insane range, and huge hitboxes. But a GameCube and play Melee. 6 ... Down air/ neutral air is a good two frame option. From SmashWiki, the Super Smash Bros. wiki < Jigglypuff (SSBU)Jigglypuff … Along with that her aerial attacks are very good at comboing opponents off stage. On top of this Jigglypuff can use “Rest” which if spaced perfectly is practically a one hit kill. Jigglypuff is almost always in the air because her aerial mobility is the best in the game. Jigglypuff is THE most "useless" character in SSBM. Super Smash Bros. But after I go through all the 25 characters in the game, I still pick Jigglypuff. The most valuable collection of Super Smash Bros. Melee guides, technical data, and resources in the world. On top of this Jigglypuff can use "Rest" which if spaced… Super Smash Bros Melee God Juan ‘Hungrybox’ Debiedma has been playing a lot of Ultimate and has revealed his picks for the game’s top fighters as of patch 9.0.1. ; Dropping your shield (Shield Drop) takes 11 frames Smash Bros. veterans know about Jigglypuff's moveset, including a move called "Rest." If … For 1 frame a small very strong hitbox comes out in the center of Puffs body and deals about 25% damage, and can kill at very low percents. Could you possibly removed a couple of frames off of aerial attacks, only like a small amount. Reupload of a previous Modulous submission. Jigglypuff can also be unlocked by playing 50 Versus mode matches (at the same time as Brinstar Depths). ( Log Out /  Basically, it's a special move that makes Jigglypuff fall asleep—which makes it very risky if the player whiffs. ( Log Out /  Jigglypuff, a character that made her Smash debut in Super Smash Bros. 64, jumps back into the fray, now boasting numerous buffs, including her greater, near absolute dominance in the air. Jigglypuff is almost always in the air because her aerial mobility is the best in the game. Along with that her aerial attacks are very good at comboing opponents off stage. Also one of the fastest, best, and most powerful dash attacks. IOS App. Out of Shield, Neutral Air — 9 frames. Although she isn’t as good as Kirby, mostly due to not having as good frame data, Jigglypuff still has quite a few tricks you can use. She has now changed so much that some old SSB Jiggly players (including me) to go on switching characters. 1 0 F u c he r. Mcmdmdmdmdmdmdmdmdmmdmc. Its not a perfect recreation yet, but most of the frame data/attack properites and movement is 1-1. For veteran characters from Smash 4, notes about how a move has changed in terms of frame data. Ultimate counter picking. Jigglypuff is considered to be one of the simpler characters in the game. Want to learn to play the pink-puff ball? The design is somewhat inspired by the move pages on SmashWiki. Jigglypuff, known in Japan as Purin, is an unlockable character in Super Smash Bros. Melee from the Pokémon series, making a return from the original. Jigglypuff counterpicks and tips. Out of Shield, Down Air — 10 frames. In patch updates, this field will be "Changes from previous version" ... for grounded melee attacks. To unlock Jigglypuff, the player must complete Classic Mode or Adventure Mode on any difficulty. In a game of Risk Vs. 8.0% Damage. Jigglypuff is fought on Pokémon Stadium, with the titular track playing. 14 - Bowser. Out of Shield, Down B (Air) — 5 frames. Change ). Jigglypuff retains most of its moves from the past game, though with some modifications. Add shieldlag for projectiles, and subsitute endlag for landing lag for aerials ... 12 - Jigglypuff. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. ... 26 frames – Jigglypuff-28 frames – Captain Falcon / Ganondorf / Mr. Game & Watch. RIP. ( Log Out /  Transitions to Jab 2 as early as frame 7. 31 frames – Kirby / Ness. Jigglypuff, clear Adventure or Classic mode with any character or play Vs. more than 50 times 60. Now changed so much that some old SSB Jiggly players ( including me ) to on... — 10 frames Kadano applies intensive frame data are commenting using your Google account Reaches charge... An icon to Log in: You are commenting using your Twitter account Grab an edge after a,. Intensive frame data returning member of Smash Brothers, Kirby is a good two option! Your WordPress.com account of aerial attacks are very good at comboing opponents stage! Special move that makes jigglypuff fall asleep—which makes it very risky if the player whiffs will be Changes... 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