In this course, explore the various workflow requirements and options that are available when using the Substance Designer, Substance Painter, and Bitmap2Material applications with 3ds Max and V-Ray. More segments are usually needed when the strands are curved (eg by the gravity, bend, curl parameters and others). I'm Tomasz Wyszolmirski, and I work in Evermotion as 3D artist. var newScrollPosition = window.scrollY; VRay Grass Material – VRay Fur – 3Ds Max ... 3Ds Max Sample Scene Maya Sample Scene. Check out RenderBox Studio's website for Sort by latest. You can know that you run out of memory when the render dialog displays a text that says "Unloading geometry" to avoid this we can increase the value of Dynamic memory limit to a value that is 1 Gigabyte  less than the memory that your computer has. I hope you enjoy. Avoid having very large triangles covered with fur, since the fur is generated in groups corresponding to triangles of the original mesh. As title i have a litle huge problem. parameter you can specify the number of fur strands per triangular face of the source object. Source object – Specifies the source geometry on which the fur will be generated. if (newScrollPosition > lastScrollPosition) { V-Ray for 3ds Max; V-Ray for 3ds Max :: General; If this is your first visit, be sure to check out the FAQ by clicking the link above. This example shows how modifying very few parameters we can make realistic grass. Mapping To create a VRayFur object, you must first select a mesh from the 3ds Max scene, then go to the Create panel, choose the VRay category, and then click on the VRayFur button. The texture used for each example is seen facing the camera. This is useful for applying a Multi/Sub-object material when multiple VRayFur objects are applied to the same geometry. Beside this I turned on the insede solid option on the Vray Distance Texture, which will make the center of the objects also show a black color in case that the boxes penetrate the ground plane. File Formats: 3ds Max 2012. Per Area will add fur depending on the area of the surface and not the amount of subdivisions or polygons that the surface has. Per Area will add fur depending on the area of the surface and not the amount of … In order to form a VRayFur object, initially a mesh must be chosen out of the 3ds Max scene, then visit the Create panel, opt for the VRay category, and then click on the VRayFur … jQuery('#tocHorizontal').hide('fast'); The list of Emmy Awards Nominees is here. So if your system has 8 Gigs just set the value to 7 Gigs,  by default this value is set to 4 Gigs which is  4000 Mb. First I will create a plane and over it a Vray Fur. When enabled, V-Ray will generate less fur geometry for parts of the scene which are far away from the camera. Il corso 5SRW - con l'utilizzo di V-Ray per 3ds Max - inizia dalle basi, per arrivare fino agli argomenti più complessi. Note that if you have not selected an object, or you have selected an object which is not … window.onscroll = function() { Curl Radius – The radius of the individual curl. This just shows how flexible V-Ray can be. Preview rendered with V-Ray File Formats: 3ds Max 2012 Real-world scale, units - millimeters Lighting is not included. This is the direction in which the fur strands curve to (the amount of curvature is also controlled by the Bend parameter). The red component is offset along the u texture direction, the green component is the offset along the v texture direction, and the blue component is the offset along the surface normal. I show you how to use Vray Fur and setting up the scene. } else if (newScrollPosition < 200) { Las lecciones se estructuran progresivamente para facilitar el aprendizaje, utilizando V-Ray para 3ds Max. This map can make the grass interact with its environment or with objects that are on the scene and that we want to affect grass, this could be stones, or a stone walkway, and we can avoid grass to grow over them just using the Vray Distance Texture. Grass is made and configured in 3ds Max using the vrayfur plugin. For every material the author provides a handy parameter list on-screen for what to change to achieve t… To create a VRayFur object, you must first select a mesh from the 3ds Max scene, then go to the Create panel, choose the VRay category, and then click on the VRayFur button. In the distribution parameters the default configuration is per area. I configure this parameters to what the image shows and get my first render. Discover how to leverage the substance-based toolset from Allegorithmic with V-Ray in 3ds Max. The captured data will be used throughout the entire animation to ensure that the number of strands for a given face remains constant during animation. Example: Distribution Microsoft, Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. I was traying some different way to render the hair for one model, big time render, poor result ok. Using this parameter you can control the elasticity of the fur strands. A separate tool for this task, VRayFurStyler, is available for download here. The Vray Fur button is only active if you have selected some object thats geometry like the plane. Grass is made and configured in 3ds Max using the vrayfur plugin. Dynamic tessellation You can click on this button only from the Modify panel (and not from the Create panel). Using this parameters we can create variation on the grass, just using a noise and connecting it to some of this channels; by doing this I will also increase the value of length( I increased to the double, wicht was 20 cm), to counter the fact that the noise will make the overall length  the grass smaller. With the default value  the amount of grass on the scene is low, it is very important to know that the viewport only shows a preview of what the grass will be, but it doesn´t show the full amount of grass that it will be on the render, and also you should notice that the amount of grass that is displayed on the viewport is related to how many subdivisions the plane has. Page Contents Note that if you have not selected an object, or you have selected an object which is not compatible with VRayFur, the VRayFur button will appear greyed out. Density map – This map is a multiplier for the strand density. $(document).ready(function(){ Realistic Grass in 3ds max + V-ray fur. TILTPIXEL partner and artist Ramy Hanna explores the creation of realistic 3D rugs in his latest V-Ray for 3ds Max tutorial. Autodesk and Maya are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. Greater values cause the strands to bend (e.g. Example: Thickness This knowledge can be extrapolated to many examples, it is very important that you know you can map the lenght width and density channels of the Vrayfur because this are your main tools to create variation and push realism. ||Select geometry|| > Create menu > V-Ray > V-Ray Fur, ||Select geometry|| > Create panel > V-Ray list > VRayFur, ||Select geometry|| > V-Ray Toolbar > V-Ray Fur button. Linux is a registered trademark of Linus Torvalds in the U.S. and other countries. Grass with 3ds max and V-Ray for flat grounds. [CDATA[ Up to this distance the fur will be generated as specified by the user. //. The fur is generated only during render time and is not actually present in the scene. var lastScrollPosition = 0; VRayFur is a very simple tool for creating procedural fur. Example: Length Bend – Controls the elasticity of the fur strands. Base map chan – Some of the texture maps represent vectors in texture space, where the x and y directions are derived from the u and v directions of a texture mapping channel. jQuery('#tocHorizontal').show('fast'); }); Entire object – All faces will generate fur. Direction variation – Adds slight variation to the direction in which fur strands grow from the source object. Arch Viz Camp 2015-10-13 13:47 tutorial > 3ds MAX > modeling. Generate W-coordinate – In general, all mapping coordinates are taken from the base object. Per face – Specifies the number of fur strands per triangular face of the source object. Tweet | 0 . Using two textures that come by default on 3dsmax we can add grass only on certain zones using the density map channel, matching this map with other map channels over the plane. The size of the noise is vital to get a good result, but this size depends on the scene you are creating, the kind of grass that you want, and on the scale you are using, in this example the value used was 3 on size of the noise and the rest of it´s values were left by default. Avoid applying textures with Object XYZ mapping to the fur. The basic parameters to configure Vray Fur are the following: Gravity and bend: This two parameters will work together to bend the grass, the higher the bend, the more the grass will be afected by gravity. Report. Rate: Rate is also a distance, is the distance after the Start Distance value, at which Vray will diminish the amount of fur by half and increase the thickness of the fur twice, and this will be done  every rate distance after the start distance. You can configure this parameters once you turn on the level of detail checkbox, and the parameters are: Start Distance: The distance at which Vray Will start to diminish the amount of fur, before this distance the amount of fur remains the same. These parameters control the display of VRayFur in the viewports. Black portions of the map correspond to zero density (effectively no fur will be generated in these areas), and white represents the normal strand density, as specified by the Distribution parameters. Lock to surface – When the Distribution parameter is set to Per area and VRayFur is assigned to an animated surface this option locks the hair count to the generated hairs count in the referenced frame. [CDATA[*/ This tool will make easier to set up a background image on 3dsmax. Download and use these materials in your 3D renders, and on your 3D models to … If we want we can combine the noise map with the Vray Distance Texture, just connecting the noise to the channel named FarTexture on the VrayDistanceTexture. The level of detail secction allows to the user diminish the amount of fur generated at a certain distance from the camera. The texture that I will use I got it from www.cgtextures.com  here is the download link. The value of configuration that defines the amount of grass that the Vray Fur will have is the value of per area on Distribution, increasing this value we can increase the amount of grass on the scene. Start up you 3ds Max and open a fresh scene… Before we start using V-Ray Fur, I recommend we set our units to Meters, we will change the units to some other convention later as we proceed. Before creating the material I will ceate a VraySun and VraySky, and will render using a Vray Physical Camera and a GI sistem, aside of this the other configuration that I change was to turn on the Gamma and Color Mapping of F10 and in the VrayPhysicalCamera Parameters I turned off vignetting and put the white balance on Neutral. Follow Us. Color or normal maps can be used for Bend direction and Initial direction, as those require a direction vector of three components. Grass Texture: Sky: Step 2: Setting up the… V-Ray Fur takes advantage of the Dynamic Geometry approach by generating only the strands that are currently being rendered; Next, review some existing renders or images that show examples of possible usages of V-Ray fur, such as: Grass; Carpets; Fabric such as fleece, stuffed animals etc. If you need to use a 3d procedural texture, apply a UVW Map modifier to the source object with the option to convert XYZ to UVW coordinates and use explicit mapping for the texture. This parameter should be adjusted according to the scale of the scene. Play around with mapping sizes and the Vray fur parameters to get the desired grass look. 0 . When set to 0.0, the strands are hard and created as perfectly straight lines. This grass material is created using only procedural textures and Vray fur. Values range from 0.0 (no variation) to 1.0. You may also like... Vray 1.5 tutorials. I use this technique together with hair and fur, a good combination. The red component is offset along the u texture direction, the green component is the offset along the v texture direction, and the blue component is the offset along the surface normal. Preview rendered with V-Ray. Using Distribution per area parameter you can specify the number of strands per squared scene unit. It's very detailed and therefore will take some time to render, but it will give a realistic feel to your grass fields. Learn & Support; ... to get rid of it, i use vray fur for grass only on a model closer to my camera....the rest are just mapping. As of 3ds Max 2010, V-Ray supports native rendering of the 3ds Max Hair and Fur world-space modifier.. Gravity – Controls the force that pulls fur strands down along the Z-direction. } frame – Reference frame. Edge length – Specifies the desired edge length, in pixels, of each final segment of the fur strands when Dynamic tessellation is enabled. × Length – Specifies the length of the fur strands. The mapping on the plane controls how the texture is applied to the grass that is why it is very important than the ground plane to be correctly mapped, I use a UVWmap modifier  to make the texture smaller till you can se clearly  the texture on the ground, in my case the size of the uvwmap was 1 meter per side  since I am using a correct scale. Every triangle face has at least one strand. Ref. After that V-Ray decreases the density and increases the thickness of the strands by a factor of two for every n units of space specified by the Rate parameter. Example: Maps Using this parameter you can specify the Length of the strands. Cover the settings of the V-Ray Fur I wanna show you how to make very good looking grass with 3DS Max and Vray. I will also show some tips and tricks that will allow us to render large regions of grass. Length/Thickness/Gravity/Curl var – Adds variation to the corresponding parameter. On the Vray HairMtl I will use some of the presets that say matted so it will configure the specularity with a low Glossiness. div.rbtoc1606904088080 li {margin-left: 0px;padding-left: 0px;} The home of the finest V-Ray Materials for Maya & 3Ds Max VRay Materials. Styling VRayFur The material that I will create for the fur will be a VrayHairMtl, this material has a transmision parameter that will simulate that the light goes trough the Grass giving it a more realistic look. Example: Curl radius The more straight the strands are, the less segments are needed for a smooth result. Learn what part of the computer is the one that you need to improve the perfromance on 3d aplications. With have a range of 3Ds Max materials and VRay Maya materials. In this example we used 3DS MAX and The Corona Scatter, but I guess the principles are the same for other 3d tools – so hope you got inspired for … Bend direction map – This is an RGB map which specifies a bend direction of the fur strands in texture space (according to the specified Base map channel). This page provides information on the V-Ray Procedural Fur plugin. When we start to render large amounts of geometry, is very common that we run out of memory, when this happens the rendertimes can increase a lot like 20X more than if we don´t run out of memory, this is a very common problem when we start to add grass, vegetation, or just a lot of polygons to the scene. Here is our collection of VRay Grass Materials available for free download. V-Ray Materials About Us VRay Materials 3D Models Upload Material Request Material FAQ. I show you how to use Vray Fur and setting up the scene. Selected faces – Only selected faces (for example with a MeshSelect modifier) will generate fur. Color maps can be used instead, both procedural and bitmaps, where RGB would equal XYZ respectively. Per area – Specifies the number of strands per squared scene unit. Lighting is not included. Knots – Fur strands are rendered as several connected straight segments; this parameter controls the number of segments. jQuery('#tocVertical').show('fast'); }); Strands closer to the camera are tessellated into finer segments so that they render smooth, while strands away from camera are simplified to reduce memory usage and speed up rendering. Using this parameter you can specify the radius of the individual curl. More segments make the strands smoother, but also add to the render time. $("#tocHorizontal a").click(function(event) { To resolve the issue, go to Customize menu > Custom UI and Defaults Switcher and select a non-DesignVIZ preset (such as MAX.vray). Can be applied to any other object. The icon that represents the Vray Fur in the viewport is the one that will show us the Vray Fur Parameters on the command panel. Can be applied to any other object. 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Request material FAQ in which fur strands when, is available for free download in taper will make easier set... Website for Discover how to use Vray fur and setting up the scene this page provides information on Vray!, in pixels, of each final segment of the strands are curved ( eg by the bend ). To this distance the fur strands per squared scene unit from 0.0 no. A plane and over it a Vray fur for this task, VRayFurStyler, available... To register before you can specify the number of fur strands to bend ( e.g out RenderBox Vray. Is seen facing the camera at which the W mapping coordinate can be used for each is... Max for free download the ground material to the same geometry information on the area of the which! Groups corresponding to triangles of the finest V-Ray Materials about Us Vray Materials website is by... Model, big time render, poor result ok – 3ds Max > modeling jagged. Which faces of the examples use normal maps scene Maya Sample scene and created as perfectly straight lines got from! Inizia dalle basi, per arrivare fino agli argomenti più complessi update is disabled with V-Ray File:.

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